IndieBI is a video game sales optimization and intelligence platform.
Visual Designer
IndieBI is a first-of-its-kind business data aggregation and analytics platform for PC and Console video games.
IndieBI empowers a growing community of 300+ games companies utilizing the software with $3B+ y/revenue with 100k+ games and dlcs. It provides games studios with a suite of tools - desktop app, data visuals, insight reports - to help understand their sales and marketing information, to analyze it for valuable trends and patterns, and to provide them with actionable advice to optimize their sales and revenue. Additionally, we are also building the dedicated account management team that provides exclusive high-profile service, tailored to the different needs of video game developers and publishers.
IndieBI helps studios and publishers run smarter businesses. It helps them sell more games. And it's never been done before.
We're looking for a Visual Designer with a sharp eye for UI design and a passion for clean, consistent visuals. In this role, you’ll focus on crafting polished UI mockups, building and maintaining a scalable design system, and elevating our brand and marketing assets across the board.
If you’re a designer who loves games (and data!) — and you’re excited to make analytics look sleek, engaging, and user-friendly for some of the most outstanding teams in the industry — we’d love to hear from you!
3+ experience in visuaI design (bonus if in tech, SaaS or games);
Strong portfolio showcasing digital design work — ideally with some dashboard/data vizualization, social media content or microinteractions examples);
Strong grasp of layout, color, typography, and visual storytelling;
Good knowledge of Figma and Adobe Creative Suite;
Creativity, proactivness and out-of-the box approach to the given tasks;
Ability to work independently and thrive in a fast-paced environment;
Collaboration with frontend engineers and product managers;
Outstanding communication skills in English (both spoken and written).
Experience designing landing pages, marketing materials and social media content;
Familiarity with motion graphics or microinteractions;
Understanding of UI/UX principles and product design;
Experience in creating print materials.
We appreciate that it's impossible to be a specialist in everything! We do, however, expect that by relying on your skills and experience, you'll be able to fearlessly navigate through your daily tasks, assessing which problems you can tackle on your own and which require the help of your colleagues. We hope that you won't be afraid to take up challenges but also won't hesitate to ask questions!
Design visuals, dashboards, marketing sites, pitch decks, and social content
Translate complex data and insights into clean, intuitive visual assets
Collaborate with marketing, product, and dev teams to bring ideas to life
Help define and evolve our visual identity and design system
Create sales materials & assets for launches, blog posts and social media
Maintain consistency across all visual outputs
Full time job from any place in the world with whatever type of contract suits you best (but it's a major plus if your time zone is not too far from Europe);
Remote-first work environment - we have a (quite fancy!) headquarters in Poland but we live our work lives online, including in-house workshops and trainings, teambuilding, and board games;
Competitive salary adjusted according to your experience and location (9-13.5k PLN net + VAT on a B2B contract or equivalent under another type of contract, for people based in Poland);
A meaningful stock option plan to reflect your responsibilities and substantial contribution to the project;
Paid bank holidays, sick leave, 26 days of vacations, no matter the type of contract;
A growing assortment of useful benefits - reimbursements for home office workstations and peripherals, training budgets, private healthcare subsidies, monthly hackdays to flex a different set of creative muscles;
An exciting startup project in one of the most vibrant industries in the world, in direct contact with people making amazing games;
High-impact role with lots of creative freedom;
A unique opportunity to shape the visual voice of a growing brand in the games industry;
A team of creative friends from the cross section of video games, startup development, and data analytics;
A cozy head office in Łódź with tons of fruits, chocolate, coffee and awesome, cloud-like swings.
We hire people, not resources. We have flexible working hours so you can balance your lifestyle requirements with your work responsibilities. We're trusting you with your own time management, relying on your work being fun and exciting to keep you motivated, and expecting your experience and professionalism to define your relationship with our clients and the rest of the team.
We especially encourage marginalized groups and people from underserved backgrounds, genders, and locations to apply.
Click the button below, fill out the form and apply!
Remember to upload your portfolio (as applications without it won't be considered)!
You'll get an email from us to let you know if you've made it to stage 2.
Stage 2 is an interview with your future Line Manager - Ania and one of the People & Culture Team specialists (Ada or Karolina) - just a mutual vibe check and an opportunity to start getting comfortable with each other.
Stage 3 is a technical interview with your future Team Lider - Anna Maria.
Stage 4 is a homework related to your future duties. Some questions to your solution will also come up during the next stage of the process.
Stage 5 is a final chat with Anna Maria to go through your homework.
Within usually a few days you'll get a proper job offer to consider or feedback to help you grow and maybe try again in the future. <3
Sounds good so far? Go ahead and apply!
And don't forget to attach your portfolio!
Or scroll down for some more context about the team, the backstory, and a few bits of FAQ.
IndieBI is a sales intelligence platform created to help developers and video game studios know their playground a little bit better. We automatically grab data from all of the most relevant sales platforms, we normalize it, process it a little and present our users with neat interactive dashboards and advisory tools. This enables the game developers and publishers to build better intuition, evaluate their performance and ultimately leads the to make better decisions. Those folks are often pretty busy doing what they really love - making video games - and we're here to help them deal with the busywork of actually selling the games after they're made.
We developed IndieBI at our video games studio in order to track our own game sales on every platform, and make smart decisions based on the data we gathered. Over time, we quietly shared it with other developers, and the response was overwhelmingly positive - so we’ve now raised funds, spun it out into its own company, and are scaling up aggresively. IndieBI currently has 45+ people working on data, product, analysis, and business development and we’re steadily making more full time hires to round out the teams.
IndieBI has helped us tremendously, and we've since been able to share it with over a hundred other studios, funds, and publishers - including the likes of:
Raw Fury
The Publishers of Kingdom, Sable
Vertigo Games
The Creators of Arizona Sunshine
Boneloaf
The Creators of Gang Beasts
Innersloth
The Creators of Among us
The insights and advice our small team of analysts were able to supply for our studio and our early beta partners have already more than paid for the development of the platform. Sales optimization and better operations can really make a difference for successful games - to the tune of millions of dollars of additional revenue for some of our current partners. Still, we believe IndieBI can truly flourish faster and become a universal, ubiquitous tool for the entire industry if it's properly independent - which is why we've spun it out of our studio and raised $3M in initial funding from a wide circle of individual industry investors to cover a couple of years of runway.
We've already achieved pretty amazing things (we can tell you all about them in a meeting), but we're ready for so much more. Now, with your help, we'll be able to scale and build cool stuff faster, and make studios smarter across the entire games industry!
If you have any questions feel free to write to recruitment@indiebi.com or in your application. Join us now, you're gonna love it in here! <3
IndieBI is built by an engineering- and analytics-heavy team of 45+ friendly and creative people. Our team mostly originates from Blue Brick, a software development company Tom, one of IndieBI's founders, set up in a previous life. The HQ is in Lodz, Poland, so of course most of the company is Polish, but we use English in Teams, meetings, documents and emails.
We're generally working around the Polish time zone, but we are used to working with teammates distributed all the over the world. Our clients are all over the place too - already spanning most of the populated time zones.
And in terms of IndieBI's founders:
Tom (CEO) for the past several years has been running the business side of SUPERHOT. Recently, he’s spent most of his time getting people excited about data and business intelligence.
Callum (CSO) is most known for his work at Kowloon Nights, Raw Fury, and Oculus, where he spent the last few years working with game developers around the world. He's since scaled up Robot Teddy - his own boutique consultancy, where he and his team help game developers like Bone Loaf, Innersloth, or SUPERHOT run better and smarter businesses.
With IndieBI, they decided to create a stable, fun, and impactful company to solve a problem they've seen affect so many of their industry friends and partners. Too much was being done on gut-feel and by following others, and not enough done with all context and knowledge required. Now they're hoping IndieBI will be able to change all that - to fundamentally improve the way in which developers and publishers operate in the games industry.
The geese in the photo are not the founders. They are just geese.
What's the level of experience necessary?
We expect you to have a bit of experience in the field but most importantly we appreciate a pro-active attitude and the willingness to learn, grow and shape your environment.
W appreciate that every project is different and there are times when you're pushed to learn a bunch of new things in shorter time, so the years of experience aren't the main factor we focus on.
I have my concerns - what makes you special?
Firstly - we think we’re probably the only team and company able to pull off something of this magnitude. Tom and Callum have spent years working with developers and platforms in the games industry and earning their trust. It would be very difficult to encourage companies to upload their entire sales history platform to your database without having long histories of successful working relationships.
Secondly - we have a kickass group of individual investors giving us advice and kicking open doors for us. We aren’t in Silicon Valley, and don’t want to be, but there is definitely something exciting about a startup doing something that no one else is!
I figured I work better from home and I can work only remotely - how do you feel about it?
We fully support you in doing everything to make you feel comfortable and simply happy, so we wouldn't expect you to join us in the office now or in the future. We'll be delighted to meet you face to face when you feel like it, but at the same time we will help you make your home the best workplace possible. :)
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