Games Industry Specialist

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Games Industry Specialist

Have you been looking for another exciting role in GameDev or wishing to join our team, but there's no job matching your profile on our career page?
You’re in the right place!


Send us your resume - we’ll reach out as soon as the right opportunity comes up.

Full-time · Remote (or in Łódź, Poland) · The salary range depends on the role and your level of experience – we’ll share the details with you before the first interview.

Apply now!

(or keep scrolling for more info)

What's IndieBI?

IndieBI is a first-of-its-kind business data aggregation and analytics platform for PC and Console video games. 

IndieBI empowers a growing community of 300+ games companies utilizing the software with $3B+ y/revenue with 100k+ games and dlcs. It provides games studios with a suite of tools - desktop app, data visuals, insight reports - to help understand their sales and marketing information, to analyze it for valuable trends and patterns, and to provide them with actionable advice to optimize their sales and revenue. Additionally, we are also building the dedicated account management team that provides exclusive high-profile service, tailored to the different needs of video game developers and publishers.

IndieBI helps studios and publishers run smarter businesses. It helps them sell more games. And it's never been done before.

Okay then, what's the job?

At IndieBI we are building business intelligence tools to help developers and publishers of PC and Console games manage their commercial operations more efficiently. Additionally, we are building the dedicated account management team that provides exclusive high-profile service, tailored to the different needs of video game developers and publishers.

In our team, experienced specialists combine vast expertise with a genuine passion for games — and we're always open to connecting with like-minded people. If that sounds like you, we’d love to hear from you!

Basic skills we expect from you:

  • Professional understanding of and experience in the Gaming Industry: Knowledge of digital game distribution platforms (Steam, PlayStation, Xbox, Nintendo, Epic), understanding different gaming business models, monetization strategies, and seasonal sales patterns;

  • Being comfortable with Data: Being able to work with KPIs and dashboards, have basic Excel skills, and willingness to learn new tools and platforms;

  • Being Well-Organized: Being able to manage multiple tasks simultaneously, keep track of deadlines, and maintain clear documentation of work progress;

  • Business English Proficiency: Both spoken and written, with cultural sensitivity enabling collaboration in an international environment.

What types of jobs you can expect:

  • Bussines Data Analyst;

  • Data Scientist;

  • GameDev Consultant;

  • Account Manager;

  • Product Manager;

  • Marketing Specialist;

    ... and many more, because we are constanstly growing!

In return we're offering:

  • Full time job from any place in the world with whatever type of contract suits you best (but it's a major plus if your time zone is not too far from Europe);

  • Competitive salary adjusted according to your experience and location - we’ll share the details with you before the first interview;

  • A meaningful stock option plan to reflect your responsibilities and substantial contribution to the project;

  • Paid holidays, sick leave, 26 days of vacations, no matter the type of contract;

  • A nice assortment of useful benefits - reimbursements for home office workstations and peripherals, training budgets, private healthcare subsidies, monthly hackdays to flex a different set of creative muscles;

  • Remote-first work environment - we have a headquarters in Poland but do live our work lives online, including in-house workshops and trainings, teambuilding, and board games;

  • A team of creative friends from the cross section of video games, startup development, and data analytics;

  • An exciting startup project in one of the most vibrant industries in the world, in direct contact with people making amazing games;

  • A cozy head office in Łódź with tons of fruits, chocolate, coffee and board games.

We hire people, not resources. We have flexible working hours so you can balance your lifestyle requirements with your work responsibilities. We're trusting you with your own time management, relying on your work being fun and exciting to keep you motivated, and expecting your experience and professionalism to define your relationship with our clients and the rest of the team.

We especially encourage marginalized groups and people from underserved backgrounds, genders, and locations to apply. 

Recruitment process

  1. Click the button below, fill out the form and apply!

  2. You'll get an email from us with confirmation that we get your application.

  3. As soon as a role that matches your skills opens up, we’ll get in touch to invite you for a short chat. Before that, we’ll make sure you have all the key details — including the scope of the role and the salary range.

  4. Next steps will depend on the position, but may include a mix of the following: a take-home task, a technical interview with team members, or a meeting with our CEO.

Okay! Where do I click?

Sounds good so far? Go ahead and apply! 

Or scroll down for some more context about the team, the backstory, and a few bits of FAQ.

Can I get a bit more backstory, please?

IndieBI is a sales intelligence platform created to help developers and video game studios know their playground a little bit better. We automatically grab data from all of the most relevant sales platforms, we normalize it, process it a little and present our users with neat interactive dashboards and advisory tools. This enables the game developers and publishers to build better intuition, evaluate their performance and ultimately leads the to make better decisions. Those folks are often pretty busy doing what they really love - making video games - and we're here to help them deal with the busywork of actually selling the games after they're made.

We developed IndieBI at our video games studio in order to track our own game sales on every platform, and make smart decisions based on the data we gathered. Over time, we quietly shared it with other developers, and the response was overwhelmingly positive - so we’ve now raised funds, spun it out into its own company, and are scaling up aggresively. IndieBI currently has 45+ people working on data, product, analysis, and business development and we’re steadily making more full time hires to round out the teams.

IndieBI has helped us tremendously, and we've since been able to share it with over a hundred other studios, funds, and publishers - including the likes of:

Raw Fury

The Publishers of Kingdom, Sable

Vertigo Games

The Creators of Arizona Sunshine

Boneloaf

The Creators of Gang Beasts

Innersloth

The Creators of Among us

The insights and advice our small team of analysts were able to supply for our studio and our early beta partners have already more than paid for the development of the platform. Sales optimization and better operations can really make a difference for successful games - to the tune of millions of dollars of additional revenue for some of our current partners. Still, we believe IndieBI can truly flourish faster and become a universal, ubiquitous tool for the entire industry if it's properly independent - which is why we've spun it out of our studio and raised $3M in initial funding from a wide circle of individual industry investors to cover a couple of years of runway.

We've already achieved pretty amazing things (we can tell you all about them in a meeting), but we're ready for so much more. Now, with your help, we'll be able to scale and build cool stuff faster, and make studios smarter across the entire games industry!

If you have any questions feel free to write to recruitment@indiebi.com or in your application. Join us now, you're gonna love it in here! <3

Who's in the team already?

IndieBI is built by an engineering- and analytics-heavy team of 50+ friendly and creative people. Our team mostly originates from Blue Brick, a software development company Tom, one of IndieBI's founders, set up in a previous life. The HQ is in Lodz, Poland, so of course most of the company is Polish, but we use English in Teams, meetings, documents and emails.

We're generally working around the Polish time zone, but we are used to working with teammates distributed all the over the world. Our clients are all over the place too - already spanning most of the populated time zones. 

And in terms of IndieBI's founders:

Tom (CEO) for the past several years has been running the business side of SUPERHOT. Recently, he’s spent most of his time getting people excited about data and business intelligence.

Callum (CSO) is most known for his work at Kowloon Nights, Raw Fury, and Oculus, where he spent the last few years working with game developers around the world. He's since scaled up Robot Teddy - his own boutique consultancy, where he and his team help game developers like Bone Loaf, Innersloth, or SUPERHOT run better and smarter businesses.

With IndieBI, they decided to create a stable, fun, and impactful company to solve a problem they've seen affect so many of their industry friends and partners. Too much was being done on gut-feel and by following others, and not enough done with all context and knowledge required. Now they're hoping IndieBI will be able to change all that - to fundamentally improve the way in which developers and publishers operate in the games industry. 

The geese in the photo are not the founders. They are just geese. 

Okay but also...

  1. What's the level of experience necessary?
    We expect you to have at least some experience in the GameDev. Most importantly we appreciate a pro-active attitude and the willingness to learn, grow and shape your environment.
    W appreciate that every project is different and there are times when you're pushed to learn a bunch of new things in shorter time, so the years of experience aren't the main factor we focus on. 

  2. I have my concerns - what makes you special?

    Firstly - we think we’re probably the only team and company able to pull off something of this magnitude. Tom and Callum have spent years working with developers and platforms in the games industry and earning their trust. It would be very difficult to encourage companies to upload their entire sales history platform to your database without having long histories of successful working relationships. 

    Secondly - we have a kickass group of individual investors giving us advice and kicking open doors for us. We aren’t in Silicon Valley, and don’t want to be, but there is definitely something exciting about a startup doing something that no one else is!

  3. I figured I work better from home and I can work only remotely - how do you feel about it?

    We fully support you in doing everything to make you feel comfortable and simply happy, so we wouldn't expect you to join us in the office now or in the future. We'll be delighted to meet you face to face when you feel like it, but at the same time we will help you make your home the best workplace possible. :)








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IndieBI is a video game sales optimization and intelligence platform.

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