IndieBI is a video game sales optimization and intelligence platform.
IndieBI is a first-of-its-kind business data aggregation and analytics platform for PC and Console video games.
It provides games studios with a suite of tools - desktop app, data visuals, insight reports - to help understand their sales and marketing information, to analyze it for valuable trends and patterns, and to provide them with actionable advice to optimize their sales and revenue.
IndieBI helps studios and publishers run smarter businesses. It helps them sell more games. And it's never been done before.
At IndieBI we are building business intelligence tools to help developers and publishers of PC and Console games manage their commercial operations more efficiently. IndieBI is still in beta, but we have a growing community of 300+ games companies utilizing the software. Additionally, we are also building the dedicated account management team that provides exclusive high-profile service, tailored to the different needs of video game developers and publishers.
Within that team, you will be specializing in maximizing the revenue growth potential for our clients, helping in research, optimization and tools development. This role requires attention to detail, proficiency in working with data, dutiful task management, curiosity to investigate customer needs and requests within the larger context of staying up to date with emerging business trends within the video game industry and the ability to communicate clearly with both internal and external stakeholders. Join us in this dynamic position where your analytical skills contribute directly to our clients' success in the competitive realm of video game sales.
You match the role if:
You are (or want to be) proficient in data analysis, with a keen ability to extract meaningful insights and trends;
We appreciate that it's impossible to be a specialist in everything! We do, however, expect that by relying on your skills and experience, you'll be able to fearlessly navigate through your daily tasks, assessing which problems you can tackle on your own and which require the help of your colleagues. We hope that you won't be afraid to take up challenges but also won't hesitate to ask questions!
Conduct comprehensive analysis to support strategic decision-making for our clients from gaming sector;
We will provide you with training and you’ll always be able to rely on our product managers and engineers to guide you, but you will also be expected and encouraged to take the initiative yourself to learn and document everything you need to best support our clients.
A team of creative friends from the cross section of video games, startup development, and data analytics;
An exciting startup project in one of the most vibrant industries in the world, in direct contact with people making amazing games;
A cozy head office in Łódź with tons of fruits, chocolate, coffee and board games.
We hire people, not resources. We have flexible working hours so you can balance your lifestyle requirements with your work responsibilities. We're trusting you with your own time management, relying on your work being fun and exciting to keep you motivated, and expecting your experience and professionalism to define your relationship with our clients and the rest of the team.
We especially encourage marginalized groups and people from underserved backgrounds, genders, and locations to apply.
We automatically grab data from all of the most relevant sales platforms, we normalize it, process it a little and present our users with neat interactive dashboards and advisory tools. This enables the game developers and publishers to build better intuition, evaluate their performance and ultimately leads the to make better decisions.
It's all built on our own personal experience - we started IndieBI to answer a dire need for tools like that at our own gamedev studio (SUPERHOT) and through our work helping other studios (at Robot Teddy). We've seen the early versions of IndieBI improve the revenue of our partners and ourselves by hundreds of thousands of dollars a year.
IndieBI has helped us tremendously, and we've since been able to share it with over a hundred other studios, funds, and publishers - including the likes of:
The Publishers of Kingdom, Sable
The Creators of Arizona Sunshine
The Creators of Gang Beasts
The Creators of Among us
We already have hundreds of customers using our product and a couple dozens more asking to join our beta.
We've since grown our ranks to 45+ amazing people structured in cross-functional teams.
From where we're standing, the future sure seems really exciting.
And this is where you come in.
Sounds good so far? Go ahead and apply! And don't forget to attach your portfolio!
Or scroll down for some more context about the team, the hiring process, and a few bits of FAQ.
IndieBI is a sales intelligence platform created to help developers and video game studios know their playground a little bit better. Those folks are often pretty busy doing what they really love - making video games - and we're here to help them deal with the busywork of actually selling the games after they're made.
We developed IndieBI at SUPERHOT in order to track our own game sales on every platform, and make smart decisions based on the data we gathered. Over time, we quietly shared it with other developers, and the response was overwhelmingly positive - so we’ve now raised funds, spun it out into its own company, and are scaling up aggresively. IndieBI currently has 35+ people working on data, product, analysis, and business development and we’re steadily making more full time hires to round out the teams.
The insights and advice our small team of analysts were able to supply for SUPERHOT and our early beta partners have already more than paid for the development of the platform. Sales optimization and better operations can really make a difference for successful games - to the tune of millions of dollars of additional revenue for some of our current partners. Still, we believe IndieBI can truly flourish faster and become a universal, ubiquitous tool for the entire industry if it's properly independent - which is why we've spun it out of SUPERHOT and raised $3M in initial funding from a wide circle of individual industry investors to cover a couple of years of runway.
Our intermediate product roadmap extends well into next year and beyond. It includes live dashboards and analytical tools for managers and smaller studios, industry wide benchmarks, social and marketing metrics, a public access library of white papers, and many more - all of which are exciting projects for you to help the developers and publishers with.
Despite still being built in self-imposed invite-only beta mode, IndieBI is already tracking 1,500+ games across almost 20,000 SKUs, with cumulative sales of nearly $2B.
We maintain a growing waiting list of over 700 more devs and publishers, trickling them in as our bandwidth allows. Now, with your help, we'll be able to scale and build cool stuff faster, and make studios smarter across the entire games industry!
If you have any questions feel free to write to email@example.com or in your application. Join us now, you're gonna love it in here! <3
IndieBI is built by an engineering- and analytics-heavy team of 45+ friendly and creative people. Our team mostly originates from Blue Brick, a software development company Tom, one of IndieBI's founders, set up in a previous life. The HQ is in Lodz, Poland, so of course most of the company is Polish, but we use English in Teams, meetings, documents and emails.
We're generally working around the Polish time zone, but we are used to working with teammates distributed all the over the world, e.g. in Lebanon or Nigeria. Our clients are all over the place too - already spanning most of the populated time zones.
And in terms of IndieBI's founders:
Tom (CEO) for the past several years has been running the business side of SUPERHOT. Recently, he’s spent most of his time getting people excited about data and business intelligence.
Callum (CSO) is most known for his work at Kowloon Nights, Raw Fury, and Oculus, where he spent the last few years working with game developers around the world. He's since scaled up Robot Teddy - his own boutique consultancy, where he and his team help game developers like Bone Loaf, Innersloth, or SUPERHOT run better and smarter businesses.
With IndieBI, they decided to create a stable, fun, and impactful company to solve a problem they've seen affect so many of their industry friends and partners. Too much was being done on gut-feel and by following others, and not enough done with all context and knowledge required. Now they're hoping IndieBI will be able to change all that - to fundamentally improve the way in which developers and publishers operate in the games industry.
The geese in the photo are not the founders. They are just geese.
We expect you to have some experience in the areas mentioned before.
At the same time, we appreciate that every project is different and there are times when you're pushed to learn a bunch of new things in shorter time, so the years of experience aren't the main factor we focus on.
Firstly - we think we’re probably the only team and company able to pull off something of this magnitude. Tom and Callum have spent years working with developers and platforms in the games industry and earning their trust. It would be very difficult to encourage companies to upload their entire sales history platform to your database without having long histories of successful working relationships. Secondly - we have a kickass group of individual investors giving us advice and kicking open doors for us. We aren’t in Silicon Valley, and don’t want to be, but there is definitely something exciting about a startup doing something that no one else is!
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